Texas Hold’em For Dummies®

 

by Mark “The Red” Harlan

 

 

 

About the Author

Mark “The Red” Harlan was born in Rawlins, Wyoming, and has lived exactly the life you’d expect as a result. Armed with a degree in Applied Mathematics (from a university he loathes so much that he refuses to even utter the name), he fell headlong into a 20-year stint in the Silicon Valley’s computer industry.

Red’s professional experience includes human-interface work at Apple Computer, development of the bidding schema used by eBay, overseeing application development at Danger (makers of the T-Mobile Sidekick), as well as co-founding CyberArts Licensing (suppliers of the poker software seen on the MANSION and GamesGrid sites).

At the tender age of 8, he won a pinewood derby competition in the Cub Scouts, giving him his first heavy swig of victory that would forever warp his oh-so-soft-and-pliable mind. Under the influence of this experience, he started playing poker that same year (“might as well win money if you’re going to win”) and became good enough by 2005 to be a net money winner in that year’s World Series of Poker.

Red is a member of the American Society of Journalists and Authors and has an extensive writing background ranging from penning InfoWorld’s Notes from the Fringe during the heyday of the Internet, to being lead author of the book he thinks everyone should own (his mom does): Winning at Internet Poker For Dummies (Wiley). Red maintains a Web site of poker articles at www.redsdeal.com and welcomes non-spam e-mail at RedsDeal+HEFD@gmail.com (be sure to include the +).

 

Dedication

This book is dedicated to my mom, Marijane, and my brother, J. Scott Harlan, mostly because you’re two saintly islands in a world that could desperately use more of your type, and a little because you’ve put up with me all these years.

 

Author’s Acknowledgments

Biggest thanks of this go ’round goes to Leslie “All Ska” Dill for providing the cheerleading, support, and total lack of advice that were all precisely what I needed during the most stressful time of my life. You know what you did. I’m glad you did it.

Super thanks to my agent Margot “The Sunny Negotiator” Hutchison, for suggesting that I write this text, as well as driving through all my crazy contract requirements.

Extra thanks to Elizabeth “Exclamation Points!” Kuball for acting as my project editor and not freaking out when I say crazy things in phone conversations.

A nod and a wink to Gridders: UCD Aces, ifoundnemo23, and yanksalex. You guys are the reason I worked on poker sites for a living, I just didn’t know it at the time.

Lingering but totally necessary thanks to: Josh “Birdhead” Carter for continual computer expertise and extensive ideological support; Taqueria Eduardo (TE) for having the greatest carnitas on the planet; Max “You’re Not ‘Erik’” Francis for ongoing poker discussions, loans of his poker library, and companionship at TE; Dino for not selling Dino’s after all; Konstantin Othmer for repeated favors and questions; Fishbone for not quitting; Chris Derossi for a zillionty and one things; Radiohead for being the only band that matters; and Clarus at the Bitmap Café.

 

Publisher’s Acknowledgments

We’re proud of this book; please send us your comments through our Dummies online registration form located at www.dummies.com/register/.

Some of the people who helped bring this book to market include the following:

Acquisitions, Editorial, and Media Development

Project Editor: Elizabeth Kuball

Acquisitions Editor: Tracy Boggier

Editorial Program Coordinator: Hanna K. Scott

Technical Editor: Jeremy P. Bagai

Editorial Manager: Michelle Hacker

Editorial Supervisor and Reprint Editor: Carmen Krikorian

Editorial Assistant: Erin Calligan, David Lutton

Cover Photos: © Cut and Deal Ltd/Alamy

Cartoons: Rich Tennant (www.the5thwave.com)

Composition

Project Coordinator: Kristie Rees

Layout and Graphics: Claudia Bell, Carl Byers, Denny Hager, Barry Offringa, Lynsey Osborn, Heather Ryan, Alicia South, Erin Zeltner

Proofreaders: John Greenough, Jessica Kramer, Joe Niesen, Brian H. Walls, Aptara

Indexer: Aptara

Publishing and Editorial for Consumer Dummies

Diane Graves Steele, Vice President and Publisher, Consumer Dummies

Joyce Pepple, Acquisitions Director, Consumer Dummies

Kristin A. Cocks, Product Development Director, Consumer Dummies

Michael Spring, Vice President and Publisher, Travel

Kelly Regan, Editorial Director, Travel

Publishing for Technology Dummies

Andy Cummings, Vice President and Publisher, Dummies Technology/General User

Composition Services

Gerry Fahey, Vice President of Production Services

Debbie Stailey, Director of Composition Services

Contents

Title

Introduction

About This Book

Conventions Used in This Book

What You’re Not to Read

Foolish Assumptions

How This Book Is Organized

Icons Used in This Book

Where to Go from Here

Part I : Everything’s Bigger in Texas: Welcome to Texas Hold’em!

Chapter 1: A Bird’s-Eye View of Texas Hold’em

Considering Why You Want to Play

Working with Game Dynamics

Moving Up a Notch

Places You Can Play

Chapter 2: Ranking and Reading a Hand

Hand Rankings

Reading a Hand

Paying a Hand

Chapter 3: Just Tell Me How to Play: Texas Hold’em Basics

The Order of Play

The Dealer Button

Dealing the Cards

Posting Blinds

Betting

The Importance of Your Bankroll

Poker Etiquette

Part II : Texas Hold’em: Play by Play

Chapter 4: Beginning with Two

The Importance of Position

The Hands You Should Play, by Relative Position at a Table

Considering the Players in a Hand

Hands You Should and Should Not Play

Using “Fold or Raise” to Make a Call

Chapter 5: Flopping ’Til You’re Dropping

Fitting or Folding

Betting the Flop

Calling a Bet

Raising the Dough

Check-Raising

Getting a Free Card

Chapter 6: Taking Your Turn

Watching a Hand Fill Out

Keeping Track of the Action

Chapter 7: Dipping in the River

Final Betting

Showing a Hand . . . or Not?

Watching for Mistakes

Part III : Movin’ On to Higher Stakes: Advanced Strategies of Hold’em

Chapter 8: Playing the Players

Classifying Players

Looking for Tells

Zeroing In on Specifics

Chapter 9: Bluffing: When Everything Isn’t What It Appears to Be

Bluffing Basics

When to Bluff

Who to Bluff

The Semi-Bluff

Getting Caught — Now What?

Chapter 10: Maximizing Your Win: Check-Raising and Trapping

Check-Raising

Trapping through Slow Play

Maximizing Your Returns

Chapter 11: Camouflaging Your Play and Dodging Traps

Setting Expectations throughout a Game

Avoiding Pitfalls

Chapter 12: Considering Mathematics

Delving Fact from Fiction in Math and Poker

Taking a Shortcut with Math

Taking a Shortcut with Math

Using Math to Your Advantage

Chapter 13: Advancing Your Knowledge

Playing with Game Theory

Cashing In on Equity Theory

Part IV : Casinos, Card Rooms, and the Internet: Places to Play Hold’em

Chapter 14: There’s No Place Like Home: Playing in Private Games

Determining the Level and Type of Play

What You Should Give

What You Can Get

Chapter 15: Opting for the Internet: Online Games

Choosing a Site

Watching Your Back

Chapter 16: Harrah’s, Here I Come: Playing in Card Rooms

Playing in a Professional Card Room

Avoiding Common Mistakes

Trying to Score a Jackpot

Chapter 17: Competing in Tournaments

Coming to Grips with the Differences

Understanding Your Chip Position

Playing Your Way Through

Adjusting Your Play for Prizes

Part V : The Part of Tens

Chapter 18: Ten Differences between Online and Real-World Play

Not Telling in Live Action

Adjusting to Speed

Understanding Position

Taking Up Space

Getting at Your Cash

Becoming “Serious” in the Real World

Adding Up Online Mathematics

Tipping the Dealer

Changing Your Venue

Keeping Track of Your Online Cash

Chapter 19: Ten (Or So) Common Mistakes

Playing Too Many Starting Hands

Playing Tired

Playing Too Low or Too High of a Limit

Coin-Flipping Too Often in Tournaments

Ignoring What You Know about Players at Your Table

Becoming Impatient

Staying Too Long in a Tough Game

Letting Your Emotions Get the Best of You

Treating Your Internet Money Like It’s Fake

Chapter 20: Ten Ways to Improve Your Home Game

Upgrading Your Deck

Chipping Up

Chowing Down

Lighting Up

Venting It All

Trashing the Place

Wiping Out the Badness

Standardizing Chairs

Getting Tabled

Renting Your Game

Chapter 21: Ten Bad Beats

Red versus Spudnut

Woman Beaten by Madness

Hellmuth Yanks His Hair Out

Nuts about Flushes

Moneymaker

Moneymaker, Part Deux

When Wheels Go Flat

No-Limit Means No-Money

Mr. Aggressive versus Johnny Conservative

Not All Beats Are Bad

Chapter 22: Ten Things You Can Do to Improve Your Hold’em Game

Studying Your Way Up

Showing Off Your Game

Keeping Track of Your Bankroll

Exercising

Digging into the Math

Reading Poker Web Sites

Scoring a Free Magazine

Throwing in the Towel

Varying Your Opponents

Playing Other Games

Glossary

End User License Agreement

Introduction

Turn on the TV, drop by a news rack, spend ten minutes in any college watering hole, or for that matter walk into your local supermarket and you can see firsthand the stranglehold that Texas Hold’em has on the public. Twenty years ago, when I’d play Hold’em in a casino, it wasn’t unusual for people to stop and ask me about the game. (I just have one of those ask-that-guy-he-looks-harmless kind of looks, I guess.) Now my mom tells me about it.

Hold’em is a game that is deceptively simple: There are four chances to bet (pre-flop, flop, turn, and river) and five ways you can act when you do (check, bet, call, raise, or fold). Yet within that simple mechanism, you’ll find truth and trickery, boredom and fear, skill and misfortune — in other words, direct reflections of the things that make life worth living.

Hold’em is a game of both skill and chance — and infuriatingly, which of these things is the most important often changes without warning. Needless to say, this interaction is what makes the game gut wrenching at some times and great at others. If you want to find a sucker, don’t hang out at a chess table. Then again, if you can’t take being beaten by chance, it’ll be better for your blood pressure if you spend your spare time knitting instead.

Amazingly, about 95 percent of the people who play Hold’em in a professional card room (be it online or at a casino), lose money — all because of the insidious nature of the rake (a small cut of every pot the house takes). Don’t lose hope, though. Hold’em is a game that can be beaten, and by buying this book and referring to it often, you’re absolutely taking the right first step.

About This Book

This book is a grand overview of Texas Hold’em.

All Dummies books are designed as references. You don’t have to read it from beginning to end, cover to cover. My advice is to treat it like a salad bar: Load up on the things you’re most interested in, and pass on the items that seem a bit too smelly.

In some of the later chapters, I make reference to concepts and ideas I cover earlier, but the cross-referencing here is heavy. I always point you back to the fundamental concepts for brush-ups.

Don’t stress out as you read these pages. You’re not expected to remember everything and, hey, you can always come back to anything you need to be recharged on.

Conventions Used in This Book

New terms are always written in italics, with a definition that follows close on its heels. If you’re a text skimmer and find yourself running across a new word you don’t know, back up until you find the italicized word (or just look in the glossary or index). You might also see italics used for emphasis — and I can definitely get emphatic from time to time.

Monofont is used for Web sites and e-mail addresses. There aren’t a lot of site references in this book, and you certainly don’t need to have access to a computer to learn or play poker, but there are some very valuable references out in cyberspace that you need to be aware of.

The sidebars you see in gray text are not required reading for the book, but will usually relate to the text being discussed to illustrate it more fully (or in some cases, it’s just me trying to make you laugh). You’ll find a sidebar at the end of this Introduction.

What You’re Not to Read

Don’t worry about any of the paragraphs labeled with a Technical Stuff icon. Those are present merely for completeness and to give more illumination to the terminally hard core.

There are two chapters you should bypass at the start. Get a little more general theory and practice under your belt before you tackle them:

bullet Chapter 13: This one is all about the concept of game theory and assumes you already understand the other poker concepts that are in this book.

bullet Chapter 22: Get solid in the other topics in this book before you go out and try to get even better. Remember: You need a good foundation before you can build a fancy house.

Foolish Assumptions

I’ve made several assumptions about you as a reader — might as well clear ’em up right here to avoid any future embarrassment. I assume that

bullet You’re familiar with playing cards. You know that a deck has 52 cards, with 4 suits and 13 cards in each suit. You know what a Jack, Queen, King, and Ace are.

bullet You would rather beat other people in poker than have them beat you.

bullet You have any range of poker experience going from none to a lot.

bullet You want to improve your game, no matter how good it is, right now.

bullet Trying in vain to get a cocktail waitress’s attention is worse than having one stop by your table when you don’t need her.

How This Book Is Organized

I’ve organized this book in parts to make it more readily digestible. Yum.

Part I: Everything’s Bigger in Texas: Welcome to Texas Hold’em!

Chapter 1 gives a synopsis of larger concepts you’ll run across in the book: how the game is played, how to play the game, and where the game is played.

The remainder of Part I talks about the hand rankings in poker, how to read a hand, betting, blinds, and etiquette. It’s this section that also talks about one of the most important facets of the game: your bankroll.

Part II: Texas Hold’em: Play by Play

This section covers, in detail, the betting and play surrounding your hole cards, the flop, the turn, and the river. It includes getting hints as to whether you’re holding a winner or a loser and subtleties like check-raising.

Part III: Movin’ On to Higher Stakes: Advanced Strategies of Hold’em

This is where things start getting really meaty. Knowing how to play other players at the table, bluffing, and trapping are all covered here. This part is also the one that deals with math (including pot odds) and game theory.

If there’s one part you should really focus on in this book, it’s this one.

Part IV: Casinos, Card Rooms, and the Internet: Places to Play Hold’em

If you can play poker someplace, I talk about it here. This is also the place where I fill you in on tournament play.

Part V: The Part of Tens

All great For Dummies books have a Part of Tens. In mine you find:

bullet A comparison between online and real-world play

bullet Common mistakes people make in Hold’em

bullet Great ways to make your home game better

bullet Bad beats (because everyone likes a good horror movie)

bullet Ways to get better

Glossary

Most For Dummies books don’t have a glossary (and neither do lame poker books), but poker is so full of slang that I felt a glossary was almost mandatory. New expressions in the text will always be in italics followed by the definitions — the glossary wraps them all together in a nice, tidy package.

Icons Used in This Book

Icons are those little pictures in the margin that flag your attention for a particular reason:

Tip

When you see this icon, you’ll find suggestions that save you time or money. When you see the Tip icon, think “clever.”

Warning

Careful! These are things that if you ignore them could cost you time or money.

TechnicalStuff

When you see this icon, you’ll find information meant for the hard-core poker player. If you see something with a Technical Stuff icon that you don’t understand, don’t sweat it: You don’t need to know it to improve your game.

Remember

Items flagged with this icon are things you’ll need to know either at the poker table or later in the book.

NoLimit

While I highly advise against playing No-Limit ring games as a beginner, you could run across a No-Limit tournament situation when you’re just starting off. I mark No-Limit special cases with this icon.

Where to Go from Here

Where you go is totally up to you. If you’ve never played Hold’em or poker before, just carry on into Chapter 1. If you have played, but you find yourself always losing, I suggest going to Chapter 8 and reading about the other players you’re up against. If you’ve played a lot and just happened to pick up this book, either on a whim or at a friend’s house, flip to Chapter 13.

And hey, if you ever want to check me out, go to www.redsdeal.com or send an e-mail to redsdeal+hefd@gmail.com. I’ll respond to anything I get (as long as you aren’t a spammer).

My bankroll, this book, and you

Before I started writing this book, the last time I played Hold’em was in the 2005 World Series of Poker (money winner, thank you very much). I figured I should be playing as I wrote, to keep the game more alive.

Playing only in tournaments, over the course of three months, and never playing in tournaments where my entry fee was more than $33 (although some of my wins were to satellites in bigger-entry-fee events), I have won:

bullet $3,596.85 in cash

bullet A $535 satellite seat for the World Series Main Event

bullet A $535 satellite seat for the World Series H.O.R.S.E. Event (Hold’em, Omaha, Razz [7-Card Stud Low], 7-Card Stud, 7-Card Stud Eight or Better [high hand splits with low hand])

I mention this not to brag (well, at least not too much), but to illustrate a point: Because you play Hold’em against people, the game is beatable. I won this using nothing more than years of practice combined with the exact concepts I put forward in this book.

If you practice and pay attention, you can — and will, over time — win.

Good luck to you.

Part I

Everything’s Bigger in Texas: Welcome to Texas Hold’em!

In this part . . .

Think of it as Texas Hold’em 101. I walk through the rankings of poker hands, the mechanics of Hold’em, proper poker manners, and bankroll basics. Your introductions to everything from flopping to dropping are all here.