Table of Contents
Chapter 1: Introduction to Application Lifecycle Management with Visual Studio 2012
Application Lifecycle Management
Visual Studio 2012 Product Lineup
Application Lifecycle Management Challenges
Enter Visual Studio 2012
Application Lifecycle Management in Action
Summary
Part 1: Team Foundation Server
Chapter 2: Introduction to Team Foundation Server
What Is Team Foundation Server?
Acquiring Team Foundation Server
Team Foundation Server Core Concepts
Accessing Team Foundation Server
What's New in Team Foundation Server 2012
Adopting Team Foundation Server
Summary
Chapter 3: Team Foundation Version Control
Team Foundation Version Control and Visual SourceSafe (VSS) 2005
Setting Up Version Control
Using the Source Control Explorer
Check-In Pending Changes
Shelving
Command-Line Tools
Summary
Chapter 4: Branching and Merging
Branching Demystified
Common Branching Strategies
Implementing Branching Strategies
Summary
Chapter 5: Team Foundation Build
Team Foundation Build
What's New in Team Foundation Build 2012
Team Foundation Build Architecture
Working with Builds
Team Build Process
Summary
Chapter 6: Common Team Foundation Server Customizations
Object Models
Customizing Team Foundation Build
Customizing Team Foundation Version Control
Team Foundation Server Event Service
Customizing Work Item Tracking
Summary
Part 2: Building the Right Software
Chapter 7: Introduction to Building the Right Software
Stakeholders
Storyboarding
Capturing Stakeholder Feedback
Work Item Only View
Third-Party Requirements Management Solutions
Summary
Chapter 8: Storyboarding
Why Storyboarding?
PowerPoint Storyboarding
Summary
Chapter 9: Capturing Stakeholder Feedback
Requesting Feedback
Summary
Part 3: Project Management
Chapter 10: Introduction to Project Management
Project Management Enhancements in Team Foundation Server 2012
Work Items
Process Templates
Managing Work Items
Project Server Integration
Summary
Chapter 11: Agile Planning and Tracking
Defining a Team
Maintaining Product Backlogs
Planning Iterations
Tracking Work
Customization Options
Summary
Chapter 12: Using Reports, Portals, and Dashboards
Team Foundation Server Reporting
Working with Team Foundation Server Reports
Summary
Part 4: Architecture
Chapter 13: Introduction to Software Architecture
Designing Visually
Microsoft's Modeling Strategy
The Architecture Tools in Visual Studio Ultimate 2012
What's New with Architecture Tools in Visual Studio Ultimate 2012
Summary
Chapter 14: Top-Down Design with Use Case, Activity, Sequence, Component, and Class Diagrams
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Use Case Diagrams
Activity Diagrams
Sequence Diagrams
Component Diagrams
Class Diagrams
Summary
Chapter 15: Analyzing Applications Using Architecture Explorer and Dependency Graphs
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Understanding the Code Base
Architecture Explorer Basics
Dependency Graphs
Summary
Chapter 16: Using Layer Diagrams to Model and Enforce Application Architecture
Creating a Layer Diagram
Defining Layers on a Layer Diagram
Defining Dependencies
Validating the Layer Diagram
Layer Diagrams and the Build Process
Summary
Part 5: Software Development
Chapter 17: Introduction to Software Development
What's New for Developers in Visual Studio 2012
My Work
Summary
Chapter 18: Unit Testing
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Unit Testing Concepts
Visual Studio Unit Testing
Programming with the Unit Test Framework
Introduction to Microsoft Fakes
Test Adapters
Summary
Chapter 19: Code Analysis, Code Metrics, and Code Clone Analysis
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The Need for Analysis Tools
Using Code Analysis
Using the Command-Line Analysis Tool
Creating Code Analysis Rules
Code Metrics
Code Clone Analysis
Summary
Chapter 20: Profiling and Performance
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Introduction to Performance Analysis
Using the Profiler
Command-Line Profiling Utilities
Common Profiling Issues
Summary
Chapter 21: Debugging with IntelliTrace
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IntelliTrace Basics
IntelliTrace in Production
Summary
Part 6: Testing
Chapter 22: Introduction to Software Testing
Role-Based Testing Tools
Types of Tests
Diagnostic Data Adapters
Microsoft Test Manager
Managing Automated Tests with Visual Studio
Summary
Chapter 23: Manual Testing
Microsoft Test Manager
Using Test Plans
Running Tests and Tracking Results
Exploratory Testing
Running Automated Tests
Summary
Chapter 24: Coded User Interface Testing
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Creating Coded UI Tests Using the Coded UI Test Builder
Creating Coded UI Tests Using Action Recordings
Supported Technologies
Summary
Chapter 25: Web Performance and Load Testing
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Web Performance Tests
Load Tests
Distributed Load Tests
Summary
Chapter 26: Lab Management
Lab Management Infrastructure
SCVMM Environments
Testing with Environments
Automated Build-Deploy-Test with Environments
Standard Environments
Summary
Title Page
Copyright
Dedication
Credits
About the Authors
Acknowledgments
Introduction
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Chapter 1
Introduction to Application Lifecycle Management with Visual Studio 2012
What's In This Chapter?
In June of 1999, Microsoft started to re-evaluate how Visual Studio was being used as part of the software development process. Microsoft was continuing to serve the needs of an individual programmer through the highly productive “code-focused rapid-application-development” features of Visual Studio, but wasn't doing much to help programmers work together as a team. And what about software architects——how should they be working with the programming team? And testers? Project managers?
Many teams had begun to set up their own solutions using a mixture of third-party, in-house, and vendor-provided tools to address such challenges as version control, bug tracking, and team communications. But this mishmash of tools can be tricky to set up and maintain, and even more difficult to integrate. Microsoft sought to address this challenge by providing an integrated set of tools designed to address the needs of the entire software development team. Thus, Visual Studio Team System was born, and was first released with the Visual Studio 2005 product line.
At the heart of Team System, Team Foundation Server was created to provide a hub for all members of the development team to collaborate. Team Foundation Server is uniquely positioned from its predecessors across the industry by being the first tool of its kind built from the ground up to provide an integrated solution for many capabilities which had historically been offered as standalone tools. Team Foundation Server provides a unified solution for storing source code (along with a history of changes), work item tracking (which can include bugs, requirements, and so on), and automated builds. By providing a single solution with all of these capabilities, Microsoft delivered the ability to link all these artifacts for end-to-end traceability, reporting, process enforcement, and project management.
Team System also included “client” functionality, which surfaced in the various editions of Visual Studio development tools. Visual Studio seamlessly integrated with Team Foundation Server, but much of this tooling could also be used independently or with third-party source control solutions. Visual Studio Team System also introduced role-specific tooling that lived outside of the core Visual Studio development environment by recognizing that team members such as project managers are oftentimes more comfortable using tools such as Excel or Project, both of which could be used to manage and track work that lived in Team Foundation Server.
Team System was built from a foundation of tools and technologies that Microsoft had been using internally for many years to build some of the most complex software projects ever undertaken. Team System appealed not only to programmers, but to all members of the development team—architects, application developers, database developers, and project managers.
Three years later, Visual Studio 2008 Team System evolved from the previous version to include even more tools and functionality for all members of the project team to use. Two years after that, Visual Studio 2010 added even more functionality, including an entirely new set of tools for generalist testers (also referred to as manual testers), bringing a new audience of prospective users into the same set of tooling used by the rest of the team.
Along with the release of Visual Studio 2010, Microsoft also stopped using the sub-brand “Team System” to describe these capabilities. Instead, Microsoft started referring to these tools as the application lifecycle management capabilities of Visual Studio. Application lifecycle management is a term that has gained momentum in the development industry to describe the way an application is managed from its conception, through its creation and deployment, to its eventual retirement.
It is important to note that application lifecycle management is a more comprehensive concept than its more popular predecessor, software development lifecycle (SDLC). SDLC is primarily focused on the core coding activities that comprise the creation of an application's life, beginning with a requirement for an application and ending when that application is built and delivered. Application lifecycle management recognizes that requirements aren't simply born out of thin air. They evolve based on business needs, or ideas for new opportunities, and stakeholders who are considered external to the development team may still play a role during the development of an application in helping to refine requirements and provide feedback on implementations. Application lifecycle management also recognizes that a development team's job isn't done the moment they hand off a “finished” application. The development team will likely be called upon to help troubleshoot the application when things go wrong in the production environment, or to create subsequent versions of the application based on feedback from users or analytics from the operations team. Visual Studio itself has matured over time to grow from being a tool targeted squarely at programmers during the software development lifecycle to becoming a true solution for end-to-end application lifecycle management.
Table 1.1 outlines the product lineup for Visual Studio 2012.
Product Name | Description |
Microsoft Visual Studio Ultimate 2012 with MSDN | The comprehensive suite of application lifecycle management tools for software teams to help ensure quality results from design to deployment. |
Microsoft Visual Studio Premium 2012 with MSDN | A complete toolset to help developers deliver scalable, high-quality applications. |
Microsoft Visual Studio Professional 2012 with MSDN | The essential tool for basic development tasks to assist developers in implementing their ideas easily. |
Microsoft Visual Studio Test Professional 2012 with MSDN | The primary tool for manual and generalist testers who need to define and manage test cases, execute test runs, and file bugs. |
Microsoft Visual Studio Team Foundation Server 2012 | The server component for team development, version control, work item tracking, build automation, project management, lab management, and reporting. |
Microsoft Visual Studio Team Foundation Server Express 2012 | A free edition of Team Foundation Server that provides most of the same capabilities (including version control, work item tracking, and build automation) for a team of up to five users. |
Visual Studio Premium contains all the functionality of Visual Studio Professional, and Visual Studio Ultimate contains all the functionality of Visual Studio Premium. Visual Studio Premium and Ultimate also include all of the functionality available in Visual Studio Test Professional.
There are a few additional standalone tools and technologies that comprise the Visual Studio 2012 family that are not listed. For example, in Chapter 9 you learn about the new Microsoft Feedback Client, which stakeholders use to provide rich feedback about an application that is stored in Team Foundation Server. In Chapter 2, you learn about Team Explorer Everywhere, which Eclipse developers use to work with Team Foundation Server. You learn about these additional tools throughout this book, but Table 1.1 showcases the primary products that Microsoft markets as part of the Visual Studio 2012 product family.
For a detailed breakdown of the functionality available in each product, a comparison chart is available at www.microsoft.com/VisualStudio.
Software developers share common challenges, regardless of the size of their teams. Businesses require a high degree of accountability—software must be developed in the least amount of time, and there is no room for failure.
Some of these challenges include the following:
Companies introduce methodologies and practices to simplify and organize the software design process, but these methodologies must be balanced. The goal is to make the process predictable because, in a predictable environment, methodologies keep projects on track. It is often said that predictability reduces complexity. Conversely, methodologies add tasks to the process (such as generating reports). If your developers spend too much time doing these tasks, they'll be less productive, and your company won't be able to react competitively.
There are three founding principles behind the application lifecycle management capabilities of Visual Studio 2012: productivity, integration, and extensibility.
Productivity is increased in the following ways:
Integration is improved in the following ways:
Extensibility is provided in the following ways:
To best demonstrate how Visual Studio 2012 can help in the process of application lifecycle management, let's run through a typical scenario with a fictional software development company called eMockSoft. eMockSoft has recently signed a partnership with a distributor to release its catalog of products. The distributor has requested a secure website to manage inventory and pricing information for internal and external partner organizations.
Let's look at the scenario as it applies to application lifecycle management and the Visual Studio 2012 tools.
The business analyst meets with the project sponsor and other stakeholders to obtain requirements for the project. During this discussion, the business analyst and an application designer use the new PowerPoint Storyboarding capabilities of Visual Studio 2012 to build a storyboard that visually models the application they believe their stakeholders are asking for. They share this storyboard with the stakeholders to review the proposed user interface, workflows, and transitions. The stakeholders provide valuable feedback that helps to refine the design, even before a single line of code is written.
The storyboard then becomes the basis of new requirements that inform the development team about what the project sponsor expects the software to deliver. The project manager uses the new web-based Agile planning tools to store these requirements in Team Foundation Server. She then works with the development team to decompose these requirements into tasks that the team will implement on an iterative basis. She also uses Microsoft Project to create a more detailed project schedule based on this work by importing work items.
The infrastructure architect can now begin the system design.
Based on the client specifications, the infrastructure architect can use the UML tools in Visual Studio 2012 to define the architecture for the website. These designs help to inform the programming team about what to implement. As the architecture evolves, the infrastructure architect will use the dependency graph generation tools to analyze the application's architecture and propose architectural changes that can improve code maintainability and quality.
The developer receives work assignments and reviews the UML diagrams that were designed by the architect. The developer writes the necessary code, and does some preliminary testing, using the static code analysis and unit testing tools built into Visual Studio. Throughout the day, the developer checks the code and tests into Team Foundation Server 2012. As work is completed, the developer uses the new web-based task board provided with Team Foundation Server to track the progress of his work and keep the rest of the team updated about his status.
When necessary, the developer uses the built-in code review tooling to invite senior developers to view and comment on the code he is writing. This entire conversation is preserved within Team Foundation Server, making it possible to later conduct audits to discover why certain decisions were made about implementation choices.
The tester checks the progress of the development team by monitoring the nightly builds and automated tests. Using the lab management capabilities of Team Foundation Server 2012, each nightly build triggers the automatic creation of a virtual environment that is ready each morning for the tester to begin testing with. The tester uses Visual Studio Test Professional to author, manage, and execute a suite of manual test cases each day to surface potential bugs for the development team. The tester files bugs in Team Foundation Server that are assigned to development team to fix.
All bug reports are stored in Team Foundation Server, and provide team members and project sponsors with full visibility into the progress of the project. The bugs automatically contain a rich set of information for the developer, including a video of the test case being run by the tester, screenshots, an event log from the time the test was being run, and a pointer to a snapshot of the virtual environment where it was uncovered. The developer uses all this information to quickly diagnose and fix the bug.
When the development team has finished an initial version of the website, they decide to ask the original stakeholders to review their progress to ensure that they are on the right track. The business analyst uses Team Foundation Server 2012 to request feedback from the appropriate stakeholders on the areas of the application that are ready for review. Each stakeholder receives an e-mail along with an invitation to provide feedback. The stakeholders use the new Microsoft Feedback Client to capture their feedback as they are using the new application. The Feedback Client enables each stakeholder to capture a video recording the application as they are using it, along with notes, screenshots, and audio annotations describing what they like and what they would like to see changed in the application. This feedback is rich and timely, helping the development team refine their implementation before the iteration is finished.
After the application has been built and signed off by the testing team, it's ready to be deployed in the on-premises datacenter. eMockSoft uses System Center 2012 to monitor the production servers, so the testing team is quickly alerted in the event that the application breaks or begins performing slowly. Using System Center Operations Manager, an operations engineer can choose to assign the issue to engineering, which automatically creates a bug in Team Foundation Server, including rich diagnostics from Operations Manager's application performance monitoring capabilities. If a developer needs even more information to diagnose an issue, he can ask the operations team to capture an IntelliTrace file from the running application, which he can use to review everything that happened during the application's execution and look for clues about how to resolve such an issue. By using these types of tools, the company can ensure better collaboration between the development and operations team than had been achieved in the past.
This is a simple example that examines just a few of the ways in which Visual Studio 2012 can assist with application lifecycle management. Throughout this book, you discover other examples that can help your team become a more cohesive unit and ship better software.
In this chapter you learned about the overall Visual Studio 2012 product family and how it has been designed to help you address the entire application lifecycle management of your development projects. The rest of this book will dive more deeply into how you can apply these tools to your own team.
Part 1
Team Foundation Server
Chapter 2
Introduction to Team Foundation Server
What's In This Chapter?
Because Team Foundation Server is so fundamental to the Application Lifecycle Management offering from Microsoft, later chapters go into more depth about utilizing different aspects of the product, such as how to use it to plan your work, how to use version control when developing software, and how to make use of the build automation capabilities. In each case, the use of Team Foundation Server is explained within the context of the task you are doing—but before we can do that you need to know what Team Foundation Server is, what it provides, and how to get it.
Although a full treatment of Team Foundation Server is therefore necessary in a book about Microsoft's Application Lifecycle Management solution, this book deliberately focuses on how to use Team Foundation Server to develop software and effectively organize your teams. Team Foundation Server is highly customizable and extensible by an administrator. The book Professional Team Foundation Server 2012 (Wrox, 2011) is targeted at administrators of Team Foundation Server and individuals who wish to customize their instance heavily, though Chapter 6 of this book will give you a taste of the customizations that are possible and provide a starting point to learn more.
Developing software is difficult, a fact that is repeatedly proven by how many projects fail. Developing software is a creative endeavor, not a manufacturing process. Consequently, an essential factor in the success of any software development team is how well the members of the team communicate with each other and with the people who wanted the software developed in the first place.
Microsoft Visual Studio Team Foundation Server 2012 provides the core collaboration functionality for your software development teams in a very tightly integrated product. The functionality provided by Team Foundation Server includes the following:
Team Foundation Server is a server product separate from Visual Studio. Logically, Team Foundation Server is made up of the following two tiers, which can be physically deployed across one or many machines:
Team Foundation Server was designed with extensibility in mind. There are comprehensive APIs in .NET and Java for integrating with Team Foundation Server, and a set of events that enables outside tools to integrate with Team Foundation Server as first-class citizens. The same APIs and event system are used by Microsoft itself in the construction of Team Foundation Server, as well as the client integrations into Visual Studio, Microsoft Office, and Eclipse.
Team Foundation Server has competitors, including other enterprise Application Lifecycle Management suites and purpose-specific solutions (such as source control, a build server, or a work tracking system). As discussed in Chapter 1, the main benefit of having all these capabilities in one product is the tight integration that Microsoft has been able to achieve between the tools that you use to develop software and the tools that you use to communicate with your team and your stakeholders.
Team Foundation Server is a server-side product that must be acquired, installed, and configured. There are several options available for purchasing access to a server for your team. To begin with you should to decide if you want to run the Team Foundation Server inside your own firewall or if you want to explore a hosted Team Foundation Server offering.
The easiest way to acquire Team Foundation Server is to rent it from a provider and access it over the Internet. Trial options are available, which means you can get started with no cost, and there is no need to wait for hardware to be purchased. When it comes to hosted options, there are two main routes: hosting from Microsoft or hosting from a third-party provider.
However, hosting is not suitable for everyone. Some organizations have a legal obligation to keep the data that they would store inside Team Foundation Server inside the firewall; others may require the tight user identity integration provided by Team Foundation Server's Active Directory integration. Others are just not comfortable making their source code, work items, and build accessible from any machine over the Internet. For these types of people a hosted solution probably isn't the answer.
Microsoft makes available a massive cloud-hosted instance of Team Foundation Server, which, at the time of writing, was in preview form at http://tfspreview.com. Eventually this will become a full, commercial service available for customers who want to purchase Team Foundation services for their team at a low, predictable cost. At the time of writing access to the service is available for free, but Microsoft has stated that when the service becomes fully available there will be a commercially competitive charge for use of the service. However, despite the fact that the service is currently in preview mode, Microsoft still allows you to use this instance for hosting of live project data, which makes it an enticing option for people new to Team Foundation Server who want to try it out.
Tfspreview.com is hosted on Windows Azure and makes use of all the services provided by Microsoft's cloud operating system to ensure high availability, resiliency, and a full backup of your data. However, because the system is scaled to support the thousands of users who access it over the Internet—and because it is just the basic core Team Foundation services that are available, tfspreview.com comes with some limitations compared with a full on-premise installation. For example, there is no integration with SharePoint for a project portal and document library. There are also limited reporting features currently available and restrictions to the amount of customization that you can do to the server instance.
However, tfspreview.com provides all the version control, work item tracking, build automation, and project management capabilities of Team Foundation Server. Being available over the Internet makes it very easy to use when your team is distributed globally, and it is easy to get started on using the service. All you need to do is visit tfspreview.com, create an account, and your team can be up and running before you have finished reading this chapter. Access to tfspreview.com is controlled by federated Internet-based credentials; at the time of writing you need to have a Live Id from Microsoft to authenticate with the service.
As tfspreview.com is maintained by the Team Foundation Server team at Microsoft, it is always running the very latest version of the server software during their development process. Therefore new features will show up on tfspreview.com before they are made available in the standard retail installation of Team Foundation Server via an update or a new major release. For this reason you may notice some differences between some of the screens displayed in the figures of this book and the appearance of tfspreview.com at the time of reading.
Many commercial companies can host your Team Foundation Server for you over the Internet for a small charge. They have the advantage that they have all the Team Foundation Server administrative knowledge in house and have a great deal of experience running their servers for many customers. As these companies are dealing on a different scale than that of Microsoft's hosted service, they can often be much more flexible in the capabilities they provide (at a cost). Depending on the hosting provider, you may also be able to purchase SharePoint portal capabilities, along with a full reporting instance, and get the same capabilities as if you were running Team Foundation Server in house without having to go through the up-front costs of acquiring the hardware to run Team Foundation Server or purchasing the software licenses in full before use.
The version of Team Foundation Server used by the third-party hosted providers is exactly the same as the version you would get if you installed it on premises. The only difference is that Team Foundation Server is running in their data centers or private clouds and your team accesses it over the Internet. In this book, behavior categorized as On-Premises refers to the behavior you would expect to see from your third party–hosted Team Foundation Server provider as opposed to the Hosted Service behavior provided by Microsoft's hosted offering (tfspreview.com).
As mentioned previously, in some organizations, using a third party to host such important data as your company's source code is not acceptable, and some other companies may actually be required by law to keep such data within the bounds of the corporate firewall. In those instances an on-premises option is the only one available.
The way that the vast majority of customers enjoy the features of Team Foundation Server is by locally installing a version of the software inside the firewall. Trial versions of Team Foundation Server are available for you to download and install locally so you can get up and running quickly. You can also download a prebuilt virtual machine from Microsoft with all the software necessary to help you evaluate the product.
To purchase Team Foundation Server to run locally, you can acquire the software in retail or via a MSDN Subscription, a Volume Licensing purchase, or through a Microsoft Partnership agreement.
Also available for the first time in the 2012 release is a new version called Team Foundation Server Express. This includes the code developer features such as version control, work item tracking, build automation, all of which is available free of charge for individuals and teams of up to five users. The Express edition comes with a few limitations, namely: no support for SharePoint integration, limited to five named users, supports only SQL Express (so no reporting and a maximum database size of 10GB), and no sprint/backlog planning or feedback management.
You can upgrade from a Trial or Express edition of Team Foundation Server to a full edition at any time without losing any data. In addition you can purchase additional Client Access Licenses (CALs) if you require more than the five named users that come with the Express edition.
Let's take a look at some of the core concepts that are critical to understanding Team Foundation Server. If you have been using previous versions of Team Foundation Server for a while (especially the previous Team Foundation Server 2010 release) then you might want to skip to the “What's New in Team Foundation Server 2012” section later in this chapter.
Figure 2.1 provides an overview of the Team Foundation Server components, which are explained in the following sections.
In addition to the components shown in Figure 2.1, the concepts of teams and team builds are necessary to a complete understanding of Team Foundation Server. Those concepts are also covered in the following sections.
A Team Foundation Server instance can be physically split into many different machines. The application tier refers to the running web application that is handling all requests for data from client machines running Visual Studio. The data in a Team Foundation Server instance is stored in a data tier, which is essentially a SQL Server installation being accessed by the application tier. Although the application tier and the data tier are logically separate, you can have both installed on a single physical machine. As the application tier is the level at which you access a Team Foundation Server instance, the application tier machine name is often referred to as simply the Team Foundation Server. You refer to your Team Foundation Server by name or URL (that is, tfsserver or http://tfsserver:8080/tfs) when Team Foundation Server is installed in the default virtual directory in IIS on the default port. When talking to a Team Foundation Server hosted over the Internet, you most often use the full URL, such as https://proalm.tfspreview.com.
Team Foundation Server can scale to support a very large number of active users, depending on the hardware supporting it. Therefore, for most organizations, Team Foundation Server instances tend to be scoped according to who pays for the installation and operation of the instance, not by scaling limitations of the server.
The team project collection concept was first introduced in Team Foundation Server 2010. This is a container for team projects. Each server has one or many team project collections, and a project collection can have zero or more team projects.
The team project collection is the main level of isolation between instances on a server. In a hosted Team Foundation Server, the collection is what is provided as your account. Global security groups take effect at the project collection level. The identifiers for work items and for changesets in version control are all numbered with sequential IDs that are unique at the project collection level.
A team project collection has a one-to-one relationship with a database instance in SQL Server. Therefore, you can back up and restore at the project collection level. You can move project collections between Team Foundation Servers, and you can split the project collection to break up the distribution of team projects between the resulting collections. Using this process, you can move a team project into a new collection by cloning the existing project collection and then deleting the appropriate team projects from each of the cloned project collections.
Each Team Foundation Server instance has a default project collection, usually called DefaultCollection. As project collections were not introduced until the 2010 release, older clients that were created for Team Foundation Server 2008 will only be able to see this default collection.
A team project is a collection of work items, code, tests, or builds that encompass all the separate tools that are used in the lifecycle of a software development project. A team project can contain any number of Visual Studio solutions or projects, or, indeed, projects from other development environments. A team project is usually a fairly long-running thing with multiple areas and iterations of work.
You need at least one team project to start working with Team Foundation Server. When the team project is created, the following are also created by default:
If using a Team Foundation Server instance that is also attached to a SharePoint and SQL Server Reporting Services instance, then the following are also created:
The granularity that you choose for your team project has important implications for how you structure your work and when you move from one team project to another.
Team projects are intended to represent the largest unit of work in your organization. For example, in Microsoft Developer Division, the whole of a Visual Studio release lives in a single team project with Team Foundation Server as an area of that project.
A team project has a single process template, and changes made to the process template of a running team project affect that team project only. The default reports and work item queries are all scoped by team project, making it easy to track and find work for that team project as an entity.
The following are also linked to the team project that they belong to and, in general, are difficult to move between team projects:
Team Project per Application
Team Project per Release