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ISBN 978-1-119-02263-3 (pbk); ISBN 978-1-119-02265-7 (ebk); ISBN 978-1-119-02264-0 (ebk)
Football For Dummies®
Visit www.dummies.com/cheatsheet/football to view this book's cheat sheet.
Introduction
Millions of people across the United States are intrigued by football — all types and levels of it. These people may have friends or family who have made the football season a ritual, from the last weekend in August through the college bowl games in December until Super Bowl Sunday at the start of February. To be a part of that experience, you need to have a working knowledge of the game.
Football For Dummies, 5th Edition, serves to give you that knowledge and help you better facilitate interaction with your friends, family, or whoever you watch football with. For many people, on the surface, football seems to be a complicated game. Twenty-two players are on the field at one time, plus a number of officials. The intricacies of first down, second down, and third down, and everything from how many offensive linemen there are to what the quarterback really does or doesn’t do all need to be explained and simplified. This book will help; that’s why I decided to write it.
I think football is far less intimidating when you have a basic working knowledge of the game. After you break through that initial fear of being overwhelmed by football and what you don’t understand, everything else about the game falls into place. You begin to see the game clearly, like when you wipe the early morning dew off your windshield — suddenly everything becomes crystal clear.
Today I know a lot more about the game as a whole than I did when I was a player. I played in high school and in college, plus I played for 13 seasons in the National Football League (NFL). But being a television analyst — 2015 will be my 22nd season working for FOX Sports — has forced me to learn even more about this game that I love.
As a player, I had a working knowledge of the passing game, of how a secondary works in coverages, and of the offensive and defensive line formations. I also had a working knowledge of general managers, scouts, and head coaches. But working as an analyst, I’ve been forced to cover the entire game. I no longer view football from a defensive lineman’s perspective. Instead, I look at football as a whole. And I’m still learning every day. That never changes. I don’t think you’ll ever stop learning when it comes to football. It’s the same for everyone — the players, the fans, the coaches, and the television experts. So don’t feel alone out there.
About This Book
I wrote Football For Dummies, 5th Edition, to help you find out what you want to know about football. Therefore, I don’t expect you to read every single page in order. Sure, you can read the book from front to back if you want, but if you’d rather skip around and just read about the topics that interest you, that’s fine, too.
And I don’t make you remember obscure facts from earlier chapters to make sense of later chapters. If you need to know something that I cover in an earlier chapter, I either define it again or refer you to the chapter that contains the information. Also, if you don’t know certain football jargon, you can turn to the Appendix, which explains some of the most common terms. What could be simpler?
I also use diagrams — you know, those X and O things — to show you what I’m talking about when I describe lineups, formations, and plays. So you aren’t left wondering what all those little symbols mean, here’s a key to the diagrams used in this book:
Foolish Assumptions
Here’s what I’m assuming about you: You’re interested in football and want to get familiar with the sport, including its history, so you can watch games in person and on television, follow all the action, and enjoy football games to the hilt. You may not know much about football, but I know that you’re no dummy either. You may, however, have burning questions like these:
Is the ball really made of pigskin, or is that an inside joke?
Why do you get six points for a touchdown but only three points for a field goal?
Does it really matter how all those guys line up on the field?
Does it really mean something when the officials do those funny signals with their arms, or are they just bored out there?
This book answers all these questions and more.
Icons Used in This Book
To help you navigate your way through this book, I place icons in the margins. These little pictures point you to a particular type of information. Here’s a list of the icons in this book and what they mean:
A book about football wouldn’t be the same without tales of the sport’s greats. This icon flags stories about the game’s greatest, most recognized players.
Being a commentator, I can’t help but want to throw in my two cents once in a while. When I have my own tale to tell on a subject, I mark it with this icon.
When you see this icon, you know you’re reading a piece of information that’s especially important to remember. If you take away nothing else from this book but the paragraphs flagged with this icon, you’ll have a solid understanding of football.
Look for this icon if you want to know all the helpful tidbits of info that can make you a more informed fan.
Beyond the Book
This book provides great information to help you learn about football, but you can find many more resources on Dummies.com:
You can download the book’s Cheat Sheet at www.dummies.com/cheatsheet/football. It’s a handy resource to keep on your computer, tablet, or smartphone.
You can read interesting companion articles that supplement the book’s content at www.dummies.com/extras/football. I even include an extra top-ten list.
Where to Go from Here
So you’re geared up and ready to play, metaphorically speaking. Where you go from here depends on the type of information you’re looking for. If you want a primer on football starting at square one, head to Chapter 1. If you want to know about how a particular phase of the game — say, the offensive line or the kicking game — works, head to that specific chapter. And if you want to read about some of the greatest players in football history, head to Part VI. Wherever you start, enjoy the game!
Appendix
Football Speak
audible
When the quarterback changes the play at the line of scrimmage by calling out prescribed signals to his teammates.
backfield
The group of offensive players — the running backs and quarterback — who line up behind the line of scrimmage.
blitz
A defensive strategy in which a linebacker or defensive back vacates his customary position or responsibility in order to pressure the quarterback. The object of a blitz is to tackle the quarterback behind the line of scrimmage (also known as a sack) or force the quarterback to hurry his pass, thus disrupting the offensive play. (Prior to World War II, this defensive strategy was called a red-dog, but the name was changed to blitz after the German Army’s blitzkrieg tactics.)
bomb
A long pass play in which the quarterback throws the ball to a receiver more than 35 yards past the line of scrimmage.
bump and run
A technique used by defensive backs to slow down receivers. The defender bumps the receiver at the start of the play and attempts to keep his hands on him, as rules permit within 5 yards of the line of scrimmage, before running downfield with him.
carry
The act of running with the ball. In statistical charts, a runner’s rushing attempts are listed as carries.
center
The offensive player who hikes (or snaps) the ball to the quarterback at the start of each play. The term comes from the fact that this player is flanked on either side by a guard and a tackle; he’s the middleman (or center) in a contingent of five offensive linemen or blockers. He handles the ball on every play and also snaps the ball to the punter and holder.
clipping
When a player throws his body across the back of the legs of an opponent or charges, falls, or rolls into the back of an opponent below the waist after approaching him from behind. It’s a 15-yard penalty.
coffin corner
The area between the opponent’s end zone and 5-yard line. Punters try to kick the ball into the coffin corner so that the offense takes over the ball deep in its own territory.
completion
A forward pass that’s successfully caught by an eligible receiver.
cornerback
A defensive player who lines up on one of the wide sides of the field, usually opposite an offensive receiver. Called a cornerback because he’s isolated on the “corner” edge of the defensive alignment.
count
The numbers or words that a quarterback shouts loudly while waiting for the ball to be snapped. The quarterback usually informs his teammates in the huddle that the ball will be snapped on a certain count.
counter
A running play designed to go against, or counter to, the expected direction of the defense’s pursuit.
defensive back
A member of the defensive secondary. Defensive backs form the line of defense whose job is to prevent receivers from making catches and then gaining lots of yards after the catch. Safeties, cornerbacks, and nickel backs are defensive backs.
defensive end
A defensive player who lines up at an end of the defensive line. His job is to contain any run plays to his side and prevent the quarterback from getting past him. On passing plays, he rushes the quarterback.
defensive line
The defensive players who play opposite the offensive linemen. The defensive line is made up of ends, tackles, nose tackles, and under tackles. Defensive linemen disrupt the offense’s blocking assignments and are responsible for clogging certain gaps along the line of scrimmage when they aren’t in a position to make the tackle themselves.
defensive tackle
A defensive player who lines up on the interior of the defensive line. His job is to stop the run at the line, or to shoot through the offensive line and make a tackle in the backfield. If he can’t make a play, he needs to prevent the opponent’s center and guards from running out and blocking the linebackers.
dime formation
When the defense uses six defensive backs rather than the usual four. The dime formation is used in obvious passing situations.
double foul
A situation in which each team commits a foul during the same down.
down
A period of action that starts when the ball is put into play and ends when the ball is ruled dead (meaning the play is over). The offense gets four downs to advance the ball 10 yards. If it fails to do so, it must surrender the ball to the opponent, usually by punting on the fourth down.
down lineman
A defensive lineman.
draft
The selection of mostly collegiate players for entrance into the National Football League (NFL). The draft occurs in late April. The NFL team with the preceding season’s worst record selects first, and the Super Bowl champion selects last. Each team is awarded one selection during each of the seven rounds.
draw
A disguised run that initially looks like a pass play. The offensive linemen retreat like they’re going to pass-protect for the quarterback. The quarterback drops back and, instead of setting up to pass, he turns and hands the ball to a running back.
drive
The series of plays during which the offense has the football. A drive ends when the team punts or scores and the other team gets possession of the football.
encroachment
A penalty that occurs when a defensive player crosses the line of scrimmage and makes contact with an opponent before the ball is snapped. Encroachment is subject to a 5-yard penalty.
end zone
A 10-yard-long area at both ends of the field — the promised land for a football player. A player in possession of the football scores a touchdown when he crosses the plane of the goal line and enters the end zone. If you’re tackled in your own end zone while in possession of the football, the defensive team gets a safety.
extra point
A kick, worth one point, typically attempted after every touchdown (it’s also known as the point after touchdown, or PAT). The ball is placed on the 2-yard line in the NFL, or the 3-yard line in college and high school, and generally is kicked from the 10-yard line. It must sail between the uprights and above the crossbar of the goalpost to be considered good. See two-point conversion
face mask
The protective bars on the football helmet that cover a player’s face. Also the name of the penalty for grabbing these bars when tackling a player. Grabbing the face mask is subject to a 15-yard penalty.
fair catch
When the player returning a punt waves his extended arm from side to side over his head. After signaling for a fair catch, a player can’t run with the ball, and those attempting to tackle him can’t touch him.
field goal
A kick, worth three points, that the offense can attempt from anywhere on the field (but most kickers attempt it within 40 yards of the goalpost). The kick must sail above the crossbar and between the uprights of the goalpost to be considered good.
first down
A team begins every possession of the ball with a first down. The offense must gain 10 yards or more (in four downs) to be awarded another first down. Teams want to earn lots of first downs because doing so means they’re moving the ball toward the opponent’s end zone. See down
flanker
A player who catches passes, also known in more general terms as a wide receiver. In an offensive formation, he usually lines up outside the tight end, off the line of scrimmage.
flat
The area of the field between the hash marks and the sideline and in close proximity to the line of scrimmage. A pass, usually to a running back, in this area is described as a flat pass.
formation
A predetermined setup (or alignment) employed by the offense or defense.
foul
Any violation of a playing rule.
franchise player
A player who’s designated by his team and must be paid the average salary of the top five players at his position. Football reporters also use this term to describe a superstar player who’s invaluable to his team.
free agency
An open signing period, usually beginning in late February, during which an NFL team can sign any unrestricted player who doesn’t have a contract.
free safety
The defensive player who lines up deepest in the secondary. He defends the deep middle of the field and seldom has man-to-man responsibilities. A coach wants this player free to read the quarterback and take the proper angle to break up or intercept any forward pass thrown over the middle or deep to the sidelines.
fullback
A player who lines up in the offensive backfield and generally is responsible for blocking for the running back and pass-blocking to protect the quarterback. Fullbacks also serve as short-yardage runners.
fumble
When any offensive player loses possession of the football during a play. The ball can simply drop from his hands or be knocked free by the force of a tackle. Either the offense or the defense can recover the fumble.
gap
The open space (also called a split) between players aligned along the line of scrimmage. For example, there’s a wide gap between the offensive guard and tackle.
goalpost
The poles constructed in a U-shape at the rear of each end zone through which teams score field goals and extra points.
guard
A member of the offensive line. There are two guards on every play, and they line up on either side of the offensive center. The guards protect the quarterback from an inside rusher; they block defenders immediately across from them and also swing out, or “pull,” and run toward either end to block any defender when the ball carrier runs wide.
hail Mary
When the quarterback, usually in desperation at the end of a game, throws a long pass without targeting a receiver with the hope that a receiver will catch the ball and score a touchdown.
halfback
An offensive player who lines up in the backfield and generally is responsible for carrying the ball on run plays. Also known as a running back or tailback.
handoff
The act of giving the ball to another player. Handoffs usually occur between the quarterback and a running back.
hang time
The seconds during which a punted ball remains in the air. If the punt travels 50 yards and is in the air for more than four seconds, that’s very good hang time.
hash marks
The two rows of lines near the center of the field that signify 1 yard on the field. Before every play, the ball is marked between or on the hash marks, depending on where the ball carrier was tackled on the preceding play.
holder
The player who catches the snap from the center and places it down for the placekicker to kick. A holder is used on field goal and extra point attempts.
hole number
The number the offensive coaching staff gives to each gap or space between the five offensive linemen and the tight end. The players, particularly the running backs, then know which hole they should attempt to run through.
huddle
When the 11 players on the field come together to discuss strategy between plays. On offense, the quarterback relays the plays in the huddle. On defense, the captain relays the coach’s instructions for the proper alignment and how to defend the expected play.
hurry-up offense
An offensive strategy that’s designed to gain as much yardage as possible and then stop the clock. It’s generally used in the final two minutes of a half when time is running out on the offense. The offense breaks the huddle more quickly and runs to line up in the proper formation, hoping to get off as many plays as possible. (Sometimes teams don’t huddle at all.) Offenses tend to pass in the hurry-up, and receivers are instructed to try to get out of bounds, thus stopping the clock.
I formation
An offensive formation that looks like an I because the two running backs line up directly behind the quarterback.
incompletion
A forward pass that falls to the ground because no receiver can catch it, or a pass that a receiver drops or catches out of bounds. After an incompletion, the clock stops, and the ball is returned to the line of scrimmage.
interception
A pass that’s caught by a defensive player, and thus stolen from the offense.
key
Either a specific player or a shift in a particular offensive formation that serves as a clue to a defensive player. From studying a team’s tendencies, the defensive player immediately knows which play the opponent will attempt to run and to what direction.
kickoff
A free kick that puts the ball into play at the start of the first and third quarters, and after every touchdown, field goal, and safety.
lateral
A backward or sideways pass thrown from one offensive player to another. A lateral isn’t considered a forward pass, so players can lateral to one another beyond the line of scrimmage.
line of scrimmage
The imaginary boundary between the two teams prior to the snap of the ball. The offense’s and defense’s scrimmage lines are defined by the tip of the ball closest to them and stretch from sideline to sideline. The defensive team usually lines up less than a yard away from where the ball is placed.
linebacker
A defensive player who lines up behind or beside the defensive linemen and generally is regarded as one of the team’s best tacklers. Depending on the formation, most teams employ either three or four linebackers on every play. In a three-linebacker defense, the linebackers are called the strong-side, middle, and weak-side linebacker.
long snap
When the quarterback or punter takes the snap while standing 6 to 15 feet behind the center. A long snap is used in punts, the shotgun formation, and the wildcat formation.
man-to-man coverage
Pass coverage in which every potential offensive receiver is assigned to a particular defender. Each defensive player must stick to his receiver like glue and make sure he doesn’t catch a pass thrown in his direction.
motion
When an offensive receiver or running back begins to move laterally behind the line of scrimmage — after his teammates have assumed a ready stance and are considered set — he is in motion. This motion can’t be forward, and only one player is allowed to move at a time.
neutral zone
The area between the two lines of scrimmage, stretching from sideline to sideline. The width of this area is defined by the length of the football. Other than the center, no player can be in the neutral zone prior to the snap; otherwise, the official calls an encroachment or violation of the neutral zone (offside) penalty.
nickel back
An extra defensive back used in some defensive formations.
no-huddle offense
When the offense for several plays in succession lines up and snaps the ball without first going into a huddle. The no-huddle offense is used when time is expiring in the first half of the game and the team with the ball doesn’t want to use precious time in huddles. Sometimes offenses run a no-huddle offense to confuse the defense or catch it off guard.
nose tackle
The defensive player (also called a nose guard) who lines up directly across from the center, or “nose to nose” with him. His job is to defend the middle of the offense against a running play.
offensive line
The human wall of five men who block for and protect the quarterback and ball carriers. Every line has a center (who snaps the ball), two guards, and two tackles. Teams that run a lot may employ a blocking tight end, too, who’s also considered part of the offensive line.
offensive pass interference
A penalty in which, in the judgment of the official, the intended receiver significantly hinders a defensive player’s opportunity to intercept a forward pass.
officials
The men in the striped shirts who officiate the game and call the penalties. Their decisions are final, except when overturned by videotape review.
offside
A penalty caused when any part of a player’s body is beyond his line of scrimmage or the free kick line when the ball is snapped.
off-tackle
A strong-side run, meaning the running back heads toward the end of the line where the tight end (the extra blocker) lines up. The runner wants to take advantage of the hole supplied by the tackle (the tight end) and his running mate (the fullback). He can take the ball either outside the tackle or around the tight end. He hopes that the fullback will block the outside linebacker, giving him room to run.
onside kick
When the kicking team attempts to get the ball back during a kickoff by kicking the ball so that it travels a relatively short distance (but more than 10 yards) and is recovered by the kicking team.
option
When a quarterback has the choice — the option — to either pass or run. The option is more common in high school and college football, where quarterbacks may be excellent runners.
overtime
Extra playing time tacked on to the end of the game to decide a game that’s tied at the end of regulation play.
pass interference
A judgment call made by an official who sees a defensive player make contact with the intended receiver before the ball arrives, thus restricting his opportunity to catch the forward pass. The penalty awards the offensive team the ball at the spot of the foul with an automatic first down. (In college, pass interference is a 15-yard penalty and an automatic first down.) See offensive pass interference
PAT
See extra point
personal foul
An illegal, flagrant foul considered risky to the health of another player.
pick-six
When a defender intercepts, or picks off, a pass and runs it back for a touchdown, thereby scoring six points. See interception
pigskin
A slang term for the football, which is actually made of leather, not pigskin.
pitch
The act of the quarterback tossing the ball to a running back who’s moving laterally away from him.
placekicker
The player who kicks the ball on kickoffs, extra point attempts, and field goal attempts. Unlike a punter, a placekicker kicks the ball either off a tee or while it’s being held by a teammate.
play-action pass
A pass play that begins with the quarterback faking a handoff to a running back while he’s dropping back to pass. The quarterback hopes the defense falls for the fake and doesn’t rush him.
pocket
The area where the quarterback stands when he drops back to throw the ball. This area extends from a point 2 yards outside of either offensive tackle and includes the tight end if he drops off the line of scrimmage to pass-protect. The pocket extends longitudinally behind the line back to the offensive team’s own end line.
point after touchdown (PAT)
See extra point
possession
When a player maintains control of the ball while clearly touching both feet, or any other part of his body other than his hand(s), to the ground inbounds. A team is also considered in possession of the ball whenever it has the ball on offense. A team’s possession ends when it scores, turns over the ball, punts the ball, or when a half of the game ends.
post
A forward pass that the quarterback throws down the center of the field as the intended receiver attempts to line up with the goalpost.
punt
A kick made when a player (the punter) drops the ball and kicks it while it falls toward his foot. A team usually punts on a fourth down. The farther the ball flies from the line of scrimmage, the better.
punter
The lone player who stands 10 to 12 yards behind the line of scrimmage, catches the long snap from the center, and then kicks the ball after dropping it toward his foot.
quarterback
The offensive player who usually receives the ball from the center at the start of each play. He informs his teammates in the huddle of the play that will be run and then, after the center snaps the ball to him, either hands the ball to a running back or throws to a receiver.
receiver
See wide receiver
red zone
The unofficial area from inside the 20-yard line to the opponent’s goal line. Holding an opponent to a field goal in this area is considered a victory by the defense.
redshirt
A college player who postpones a year of eligibility due to injury or academic trouble or in order to gain another year of physical maturity. For example, a redshirt freshman is a player who’s in his second year of school but is playing his first season of football. Players have four years of eligibility and five years in which to use them, so they can be redshirted only once.
return
To catch the ball after a punt, kickoff, or interception (or pick it up after a fumble) and run it back toward your own end zone.
reverse
A play in which the running back receives a handoff from the quarterback then runs laterally behind the line of scrimmage before handing off to a receiver or flanker running toward him.
roll out
When the quarterback runs left or right away from the pocket before throwing the ball.
route
The prescribed direction and exact distance, coupled with specific physical movements, that a receiver follows when he runs from the line of scrimmage for a forward pass. Every receiver has a route that he must run on a particular play.
running back
An offensive player who runs with the football. Running backs are also referred to as tailbacks, halfbacks, and fullbacks, depending on their exact responsibilities and alignment.
rushing
To advance the ball by running, not passing. A running back is sometimes called a rusher.
sack
To tackle the quarterback behind the line of scrimmage, resulting in a loss of down and yardage.
safety
A two-point score by the defense that occurs when one of the defensive players tackles an opponent in possession of the ball in the offensive player’s end zone. See also free safety and strong safety
salary cap
In the NFL, the maximum amount of money a team can spend on player salaries in a given year under a formula that includes base salaries, prorated portions of signing bonuses, and likely-to-be-earned incentives. The salary cap figure is a league-wide number that every team must adhere to.
scheme
A slang term used to describe offensive and defensive formations and the overall strategy for using such formations.
scramble
When the quarterback, to gain time for receivers to get open, moves behind the line of scrimmage, dodging the defense.
screen pass
A forward pass in which at least two offensive linemen run wide to a specific side of the field and then turn and block upfield for a running back who takes a short pass from the quarterback.
secondary
The defensive players who line up behind the linebackers and wide on the corners of the field opposite the receivers and defend the pass. These defensive players, who are called defensive backs, are separated into safeties, cornerbacks, and, occasionally, nickel backs.
shotgun
A passing formation in which the quarterback stands 5 to 7 yards behind the center before the snap. This setup enables the quarterback to scan the defense while standing back from the line of scrimmage.
sidelines
The sides of the field along its long part, where players, coaches, trainers, and the media stand. These areas aren’t part of the actual playing field; they’re considered out of bounds.
slant
A run play in which the runner slants his angle forward after receiving the ball instead of running straight toward the line of scrimmage. Or a pass route on which an outside or “wide” receiver “slants” toward the center of the field.
snap
The action in which the ball is handed or hiked by the center to the quarterback, to the holder on a kick attempt, or to the punter.
special teams
The 22 players who are on the field during kickoffs, field goals, extra points, and punts. These units have special players who return punts and kicks, in addition to players who are experts at covering kicks and punts.
spiral
The tight spin on the ball in flight after the quarterback releases it. The term “tight spiral” is often used to describe a solidly thrown football.
split end
A player who catches passes. This player is also known in more general terms as a wide receiver. In an offensive formation, the split end usually lines up on the line of scrimmage to the opposite side of the formation from the tight end.
spread
A type of offense designed to spread the defense on the field. The spread offense features play-action runs, option plays, and roll-out passing. In a spread offense, the quarterback runs as often or nearly as often as he passes.
stance
The position that any player assumes prior to the snap of the ball and after he’s aligned.
strong safety
A defensive player who generally lines up in the secondary, but often aligns close to the line of scrimmage. In most defenses, this player lines up over the tight end and is responsible for both playing the pass and supporting the run.
strong side
The side of the offensive formation where the tight end aligns. With a right-handed quarterback, the strong side is usually to his right side.
stunt
A maneuver by two defensive linemen in which they alter their course to the quarterback, hoping to confuse the offensive linemen and maximize their strengths. In most stunts, one defensive lineman sacrifices himself in hopes of his teammate either going unblocked or gaining a physical advantage in his pursuit.
substitution
The act of a player (called a substitute) running onto the playing field, replacing another player.
sweep
A fairly common run in every team’s playbook. It begins with two or more offensive linemen leaving their stances and running toward the outside of the line of scrimmage. The ball carrier takes a handoff from the quarterback and runs parallel to the line of scrimmage, waiting for his blockers to lead the way around the end.
tackle
To use your hands and arms or body to bring down an offensive player who has the ball. Tackle also refers to a position on both the defensive and offensive lines. Offensive tackles are outside blockers on the line of scrimmage; on defense, the tackles are in the inside position, generally opposite the offensive guards.
tailback
An offensive player whose primary role is to carry the ball. Also known as a running back or halfback.
takeaway
How a defense describes any possession in which it forces a fumble and recovers the ball or registers an interception. Any turnover that the defense collects is called a takeaway.
tight end
An offensive player who serves as a big receiver and also a blocker. Unlike a wide receiver, this player generally lines up beside the offensive tackle either to the right or to the left of the quarterback. See strong side
touchback
A situation in which the ball is ruled dead behind a team’s own goal line, provided the impetus came from an opponent and provided it isn’t a touchdown or a missed field goal. After a touchback, the ball is spotted on the offense’s 20-yard line.
touchdown
A situation in which any part of the ball, while legally in the possession of a player who is inbounds, goes on or beyond the plane of the opponent’s goal line. A touchdown is worth six points.
turnover
A loss of the ball via a fumble or an interception.
two-minute warning
The signal that two minutes remain in the half.
two-point conversion
After a touchdown, scoring two points with a pass or run into the end zone rather than kicking through the goalpost to score one point in an extra-point try.
veer
A quick-hitting run in which the ball is handed to either running back, whose routes are determined by the slant or charge of the defensive linemen.
weak side
The side of the offense opposite the side on which the tight end lines up.
wide receiver
An offensive player who uses speed and quickness to elude defenders and catch the football, but who isn’t primarily a blocker. Wide receivers are also known as pass catchers. Also called a wideout.
wildcat formation
An offensive formation in which the quarterback doesn’t play and the ball is snapped directly to a running back. The formation allows for an extra blocker on the field and permits offenses to strike quickly without taking time to hand off the ball.
zone coverage
Coverage in which the secondary and linebackers drop away from the line of scrimmage into specific areas when defending a pass play. Zone means that the players are defending areas, not specific offensive players.
Part I
Getting Started with Football
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In this part …
Get an overview of football’s history, the players and personnel involved, and the roots of the world’s greatest game
Look at the field and equipment and the meanings behind the uniforms
Review the rules of football and understand its ins and outs
Chapter 1
America’s Greatest Game
In This Chapter
Discovering why football is America’s passion
Looking back on football’s progression throughout the years
Figuring out how the modern football season works
Recognizing what makes college games so much fun and the Super Bowl such a major event
When I was 14, a sophomore in high school, I moved out of Boston to live with my uncle. During my first weekend in Milford, Massachusetts, I saw my first high school football game. I had never seen anything like it. Before the game, an antique fire engine led a parade on the track around the football field while the crowd clapped and cheered. The players then thundered across a wooden bridge over a pond and burst through a banner to enter the stadium. I said to myself, “Wow, this game is for me.”
I wasn’t necessarily drawn to the game itself; I simply loved what came with the sport: respect. For me, football was an opportunity to belong to something, giving me confidence for the first time in my life. It was more of a personal thing than it was about playing football. It wasn’t so much the football, but what football did for me. Football gave me a sense of self-worth, which I’ve carried with me throughout my life.
Sure, I experienced down periods when I first started playing, but I never thought about quitting. My first high school coach, Dick Corbin, was great to me and encouraged me to continue playing the game. Believe me, coaches are important. I’ve always had the support of football coaches, both on and off the field.
Football is responsible for everything that I’ve accomplished in my life. The discipline and hard work that made me a successful athlete have helped me in other areas of my life, allowing me to venture into new careers in movies and television.
Why Football Is the Best
Baseball may be America’s pastime, but football is America’s passion. Football is the only team sport in America that conjures up visions of Roman gladiators, pitting city versus city, state versus state — sometimes with a Civil War feel, like when the Jets play the Giants in New York or the Dallas Cowboys play the Washington Redskins.
Football is played in all weather conditions — snow, rain, and sleet — with temperatures on the playing field ranging from –30 to 120 degrees Fahrenheit. Whatever the conditions may be, the game goes on. And unlike other major sports, the football playoff system, in the National Football League (NFL) anyway, is a single-elimination tournament. In other words, the NFL has no playoff series; the playoffs are do-or-die, culminating in what has become the single biggest one-day sporting event in America: the Super Bowl.
Or, in simpler terms, anytime you stick 22 men in high-tech plastic helmets on a football field and have them continually run great distances at incredible speeds and slam into each other, people will watch.
Football has wedged itself into the American culture. In fact, in many small towns across the United States, the centerpiece is the Friday night high school football game. The NFL doesn’t play on Fridays simply to protect this great part of Americana, in which football often gives schools and even towns a certain identity. For example, hard-core fans know that tiny Massillon, Ohio, is where the late, great Paul Brown of the Cleveland Browns began his coaching career. To this day, Massillon’s high school has maintained a tremendous high school football tradition. With so many factions of the student body involved, plus their families, a strong core of fans is built. For many, this enthusiasm for football continues in college.
You may not think it now, but millions of people are familiar with the strategy of the game, and most of them pass it down through their families. A lot of fathers coach their sons, and on rare occasions, their daughters. Although the focus may have changed in today’s society, at one time the only team that mattered in high school was the football team. The pace of the game — stoppage after every play with a huddle — is perfect for most fans because it allows them time to guess what the team will try next.
On two particular holidays, sitting down and watching football has become an American tradition:
Thanksgiving Day is reserved for a turkey dinner with the family, followed by a pro football game. The Detroit Lions started the tradition in 1934, and in 2014 they played in their 75th Thanksgiving Day game. There have been at least two pro football games on Thanksgiving Day every year since 1960. Since 2006, fans have enjoyed three games on that holiday.
New Year’s Day has long been the day for college football bowl games, which generally match up some of the nation’s finest teams.